i2 CAMP COURSES

App Inventor

Topic: Challenges of Engineering

Developed By: MIT Edgerton Center

Smartphones and tablets have changed computing and the world. This is your opportunity to build an app that will improve your community. In this course you will design and develop Android apps using MIT App Inventor. After an introduction to App Inventor and app design, you will work in small groups to brainstorm an app concept, prototype your concept, and build a working app.

Digital Game Design

Topic: Challenges of Engineering

Developed By: Derek Breen, author of Scratch For Kids For Dummies

In this course, you will design and then build your own 3D online game. You will learn how to use free software to model 3D characters, scenery and props, then use StarLogo Nova to combine your models into interactive games. While prior computer programming experience may be helpful, StarLogo Nova uses drag-and-drop blocks to simplify coding your game. (This is a companion course to Digital Game Design from Scratch.)  

Digital Game Design from Scratch

Topic: Challenges of Engineering

Developed By: Derek Breen, author of Scratch For Kids For Dummies

In this course, you will use Scratch to create an original video game with custom graphics, sound effects and music. You will begin by remixing an existing game, gradually gaining design skills and confidence. When you are ready to develop a whole new game, you will learn how to focus your ideas, integrate player feedback and refine your 2D game before sharing it with the world. No prior computer programming experience is required. (This is a companion course to Digital Game Design.)

Engineering Design Workshop I

Topic: Challenges of Engineering

Developed By: MIT Edgerton Center

Explore how engineers design and build our magical modern world. In this course we will learn about the process of engineering design, first in a series of engineering challenges, and then by designing and building your own underwater Remotely Operated Vehicle (ROV). Underwater games and challenges will test just how well your ROV performs. (2 week course)

Engineering Design Workshop II

Topic: Challenges of Engineering

Developed By: MIT Edgerton Center

Explore how engineers design and build our magical modern world. In this course we will learn about the process of engineering design, first in a series of engineering challenges, and then by designing and building your own underwater Remotely Operated Vehicle (ROV). Underwater games and challenges will test just how well your ROV performs. (2 week course)

Kinetic Sculpture

Topic: Challenges of Engineering

Developed By: MIT Edgerton Center

Campers are introduced to key concepts and skills of kinetic sculpture, including balance, gearing, energy sources and design-oriented thinking. They will use the work of Alexander Calder, George Rhodes, Dug North and Arthur Ganson as examples of various forms of moving sculpture. Each day they use the principles they are learning as the basis for their own creations, and at the end of the week they bring together their complete array of new skills to create a large-scale, chain-reaction-type artwork.

The Physics of Photography

Topic: Challenges of Engineering

Developed By: MIT Edgerton Center

Has anyone ever told you to think outside the box? In this course, you will be thinking inside and outside the box, as you make your own pinhole cameras out of boxes that take pictures. Add a splash of physics to explain the nature of light, and you have the fundamentals of photography. Develop photos and learn how the chemicals interact with nascent images to bring the photos to life on paper.

Contagion: Pandemic Response

Topic: Genetics, DNA & The Human Body

Developed By: Engineering is Elementary, Museum of Science Boston

Was it just a bad flu season? Within days, hospitals were overrun. The infection quickly spread into a global pandemic with millions of people seriously ill. Schools and businesses closed, and people were not allowed out of their homes. What would you do? In this course, you will explore how we can prepare for outbreaks of highly contagious diseases in a world where we are more connected than ever. You will consider real-life and fictional epidemics — Spanish Flu, the Black Plague, and even zombies — to engineer and test a system to respond to an outbreak and prevent a pandemic.

CSi2: Crime Scene Investigations

Topic: Genetics, DNA & The Human Body

Developed By: Jessica Cohen PhD

Have you ever wondered how law enforcement uses science to catch criminals? Have you ever watched a crime show on television and questioned if the techniques they were using are real? If so, this is the course for you! Through this course you will become a member of a crime scene unit and learn how to act a crime scene, gather evidence and analyze data. You will learn about fingerprints, fibers, hair, dental impressions, tool marks, blood spatter and much more!

Engineering Prosthetic Devices

Topic: Genetics, DNA & The Human Body

Developed By: Engineering is Elementary, Museum of Science Boston

Today, people can regain the function of a missing limb, such as a hand or leg, with the aid of a prosthetic device. Using what we’ve learned from these technologies, engineers have created prosthetic devices for animals, such as dogs, horses, sea turtles and dolphins. Considering important factors such as comfort, durability and functionality, in this course you will have the opportunity to engineer prosthetic devices for a variety of species. The week will culminate with groups using their biomechanical engineering skills to design a prosthetic tail for a unique species of fish.

Molecular Biology

Topic: Genetics, DNA & The Human Body

Developed By: Jessica Cohen PhD

In this course you will have a chance to learn about biological principles, laboratory techniques and how they relate to the latest fields of research and medicine. Here you will get a taste of what it is like to be a research scientist. This course will focus on advanced cell processes, human diseases, bioethics and much more! You will also have the opportunity to compare human traits and genetic make-up to other living organisms.

Surgical Techniques

Topic: Genetics, DNA & The Human Body

Developed By: New York Hall of Science

Have you ever wondered what it would be like to be a physician or surgeon? In this course, you will investigate how the body works by participating in a range of hands-on activities, such as dissections and construction of life-sized physiological system maps (skeletal, nervous, circulatory, immune). You will conduct simulated surgeries, perform biopsies, and learn how to suture. You will also learn about important medical/surgical breakthroughs and famous medical marvels throughout history.

Chemical Engineering: Polymers & Bioplastics

Topic: Our Transforming World

Developed By: Engineering is Elementary, Museum of Science Boston

Plastics are all around us, from the rubber in our shoe soles to the linings of our cell phone cases and even in the artificial turf we play on. But where do plastics come from and how are they engineered to fill so many functions? In this course, you will explore exciting new polymers that use environmentally friendly, biodegradable ingredients from plants to replace traditional plastic processing. Your challenge will be to put your chemical engineering skills to work as you engineer bioplastics from corn, tapioca and even algae to create novel materials for your own unique applications.

Oceanography

Topic: Our Transforming World

Developed By: Woods Hole Oceanographic Institute

Most of Earth's surface is one vast, connected ocean, a life-support system — providing oxygen, transporting heat and helping create the climate for life — from microscopic plankton to huge whales, from coasts to mountains, and from equator to poles. In this course you will explore how oceanographers study the ocean's global circulation by building a model of a drifting float and following real-time data from a worldwide network of ocean instruments. Using the latest oceanographic technologies and tools, you will observe and gain an understanding of how the physics of the ocean impacts our lives.

Prehistoric Predators: Reviving Ancient Sharks

Topic: Our Transforming World

Developed By: American Museum of Natural History

Step into the shoes of paleontologists to investigate ancient shark fossils and discover what extinct shark species may have looked like. In this course you will learn what fossils can tell us about the past, and how we learn about extinct animals by studying their living relatives. Through hands-on activities, you will explore shark diversity, and study the traits of living sharks to learn what adaptations different species have undergone. You will then synthesize scientific evidence to infer what an extinct animal looked like, and finally design a 3D scientific digital model based on those inferences.

Textile Engineering: Biomimicry & Bioluminescence

Topic: Our Transforming World

Developed By: Engineering is Elementary, Museum of Science Boston

Explore how the natural world can inspire the innovative clothing of the future. Camouflage, bioluminescence, and animal anatomy can all provide natural inspiration for high tech textiles. As campers engineer clothing inspired by nature, they’ll be asked to think about what clothing means to them and to others. Is clothing primarily functional or an artistic statement? How can we push the boundaries of clothing and engineering to expand or improve on what clothing can do? Form your own opinions as you engineer bioinspired clothing.

Become an Energy Engineer

Topic: The Science of Smart Cities

Developed By: MIT Edgerton Center

This unit provides campers with a deep exploration of basic energy concepts and renewable sources of energy and puts them in motion through a hands-on schedule focused on building things that use renewable energy to work. Knowing what energy is and how to work with it will make them better builders, makers and problem-solvers. Campers will explore numerous energy sources by building a diverse range of artifacts that use them.

Building Vertical Farms

Topic: The Science of Smart Cities

Developed By: Engineering is Elementary, Museum of Science Boston

As the population grows and cities become more crowded, how can we be sure that people have access to the food they need? Some experts believe that farms stacked in levels like skyscrapers are the answer. Engineers are working to design sustainable indoor farms that could provide food for urban populations year-round. In this course, you will learn about food issues affecting urban areas and engineer your own model vertical farm.

How Computers Think

Topic: The Science of Smart Cities

Developed By: Rary Delaney, The Roxbury Latin School

Is it black and white? True or false? Believe it or not, it is all quite logical. Explore the bare bones of computers by mimicking their behaviors. Discover how they sort and store, add and subtract, and even detect errors. Learn how logic gates rule their pathways. Ever heard of a half-adder? In the end, you will design your own candy machine with the simplest of materials and codes. Perhaps you will invent the most efficient device! Note: this is a hands-on/ power-off course.

Spycraft: Reconnaissance and Code-breaking

Topic: The Science of Smart Cities

Developed By: Chris Mayer, i2

Whether in ancient Greece or in the modern world, the ability to conceal secrets has saved lives, won battles, and toppled empires. In this course, you will learn how to hide things in plain sight through clever devices and codes. However, your fellow students will be looking to steal your secrets for their own means, and teams of engineers, code breakers, and secret agents will be pitted against one another to see who would make the best spies.

Water Empowerment

Topic: The Science of Smart Cities

Developed By: MIT Edgerton Center

Water is a fundamental part of our lives, and for many people it is an increasingly scarce resource. In this class campers engage in hands-on projects to explore in detail the many facets of water and water use, and the properties that make water unique. As campers learn about the chemistry and physics of water, they engage in design challenges that lead up to the design of their own working water filters. Along the way they also learn about the many uses (and abuses) of water, how water moves through the natural environment, and how humans manage the distribution of this life-giving substance.

3D Printing

Topic: Time, Space & Other Dimensions

Developed By: MIT Edgerton Center

3D printing is revolutionizing our ability to bring ideas to life, and now it's your turn. In this hands-on course, you will be challenged to rethink how you think - you live in a 3D world, but do you think and problem-solve in 3D? Work among a creative team of flourishing inventors to brainstorm, sketch, model, print, and build static and dynamic 3D systems. By the end of the week, you will have the knowledge and skills to utilize 3D thinking and 3D printing as tools to solve problems in your everyday world!

Architects of Time

Topic: Time, Space & Other Dimensions

Developed By: Engineering is Elementary, Museum of Science Boston

Did you ever notice that sometimes time flies and other times it crawls? It’s difficult to measure time without an engineered device to help us. Engineers have created technologies to solve this problem throughout the course of history. In this course, you will create timekeeping devices inspired by ancient water timers and sundials and modern mechanical clocks. You will design your own time-tracking devices from non-traditional materials in order to accurately measure various periods of time over the course of the week.

Colonizing the Moon

Topic: Time, Space & Other Dimensions

Developed By: Marilyn Doerr PhD

Can we live and work away from Earth? Will we have to as our own planet runs out of resources? In this course, we will explore what it might take to set up a Moon colony – what materials we bring with us, what we will do there, how we will eat, what we will wear. You will construct models of these possible colonies and learn more about the geology and topography of the Moon to help you decide the best places to build and house those first colonies.

Rocketry

Topic: Time, Space & Other Dimensions

Developed By: MIT Edgerton Center

Using state-of-the-art computer aided design (CAD) software, in this course you will design, build, and launch your own rockets. You will use electronic altimeters and remote airborne cameras to record their flights and then through analysis and testing, continuously improve the performance of your rockets.

BOSE: Science of Sound, Music & Motion

Topic: Robotics & Electronics

Developed By: BOSE Corporation

Explore sound, motion and music with a range of technologies. In this course you will use magnets, wire coils and amplifiers to build working speaker systems and motors. With your speakers and motors, you will create kinetic sculptures that dance to music, and finally you will develop your own animations and movies using a strobe light system.

BugBots: Programming Mini-Robots

Topic: Robotics & Electronics

Developed By: Wyss Institute at Harvard

Learn the fundamentals of how to tell computers and robots what to do -- and what you can do when they don't do it -- in this introduction to computer programming and robotics. Campers will use a graphical programming language and a unique small robot to learn about programming principles, debugging, sensors, motors, feedback, and behavior-based robotics. You'll program your robot to act like an insect and find its way through an unfamiliar maze. Campers will be able to take home their robot at the end of the week.

Building an Interactive Friendly Monster

Topic: Robotics & Electronics

Developed By: MIT Media Lab

Have you ever wanted your stuffed animals or other toys to come alive? Now they can! In this course, work with fabric and electronics to make your own interactive friend. You will use conductive thread, felt, lights, speakers and sensors, to make a soft and cuddly monster that responds to you. Learn how to use programming to make your creature play music and glow at your command.

Bytes and Beats- An Introduction to Programming with MATLAB

Topic: Robotics & Electronics

Developed By: MathWorks

In this course, you will learn the fundamentals of programming with MATLAB while making your own music with sensors. With the programming language used by scientists and engineers today, you will turn if-statements, for-loops, and functions into rhythms, melodies, and harmonies through an Arduino and sensors. Working with friends you can compose and visualize your own music and invent your own symphonic creations. At the end of the course, take home your own electronics to continue fine tuning your musical inventions. No prior knowledge of programming or working with electronics is required.

Fundamentals of Electronics I

Topic: Robotics & Electronics

Developed By: MIT Edgerton Center

Get a hands on education in what goes on inside the the world of electronics. In this course different sensor, logic and output "Doo-bobs" will be used to explore electronics from input to output, and to interact with heat, light, sound and touch, among other things. Parents -- prepare for anything from sound-activated light shows to animated toys showing up at home. (Two week course)

Fundamentals of Electronics II

Topic: Robotics & Electronics

Developed By: MIT Edgerton Center

Get a hands on education in what goes on inside the the world of electronics. In this course different sensor, logic and output "Doo-bobs" will be used to explore electronics from input to output, and to interact with heat, light, sound and touch, among other things. Parents -- prepare for anything from sound-activated light shows to animated toys showing up at home. (Two week course)

Robotics I

Topic: Robotics & Electronics

Developed By: Nate Piper, The Roxbury Latin School

Using LEGO® MINDSTORMS® technology, in this course you will learn how to build different robots and program them to move. You will work with motors and sensors, and explore how light, touch, sound, ultrasonic, color and accelerometer sensors can enhance our robots. You will model real-life mechanisms and use creativity, logic and problem-solving skills. Invent your own robots, and find out how exciting it can be to bring the digital world of computers into our physical world.

Robotics II: Manufacturing

Topic: Robotics & Electronics

Developed By: Nate Piper, The Roxbury Latin School

Have you ever wondered about who makes the machines that make all our “stuff,” and how they work? You will learn about our world of manufacturing, and the ever-increasing role that robots play in the process. Teams of campers will collaborate to design and build a multi-robot assembly-line style BuilderBot, which will be tasked with building a new LEGO object. (Campers must take Robotics I or have previous experience with LEGO® MINDSTORMS® technology to enroll.)

Robotics II: Medicine

Topic: Robotics & Electronics

Developed By: Nate Piper, The Roxbury Latin School

Medical robotics has been and will continue to be a fast-growing and critical field of study. You will investigate the current uses of robotics in medicine, and learn how robots are helping people, simplifying procedures, and saving lives all over the world. You will design, build and program robots that emulate surgical robots and personal-care robots to provide assistance to patients in need. (Campers must take Robotics I or have previous experience with LEGO® MINDSTORMS® technology to enroll.)

Robotics II: Space

Topic: Robotics & Electronics

Developed By: Nate Piper, The Roxbury Latin School

Robots are being used in space every day — from the Mars Rover to the robotic arm on the International Space Station. In this course you will learn about the currently deployed robots in space and the unique challenges that the robots’ designers and engineers face. Building upon the skills and experience gained in Robotics Fundamentals, you will design, build, and program a RoverBot, tasked with completing a variety of challenges on a faraway planet. (Campers must take Robotics Fundamentals or have previous experience with LEGO® MINDSTORMS® technology.)